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Thread Statistics | Show CCP posts - 1 post(s) |

Roll Sizzle Beef
Space Mutiny
1312
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Posted - 2012.10.16 18:14:00 -
[1] - Quote
Read the blog comments. https://forums.eveonline.com/default.aspx?g=posts&t=161963 They are well aware hull, shield, armor, needs to be more easily identified. These images are mockups and are in flux. |

Roll Sizzle Beef
Space Mutiny
1312
|
Posted - 2012.10.16 18:19:00 -
[2] - Quote
highonpop wrote:It is different. I don't think its different just to be different. as already mentioned, it is providing new info (who is attacking, more often or slower alpha), and how hard they are impacting you without reading logs). Yet without it at my fingertips, I do see plenty of reason to be skeptical. |

Roll Sizzle Beef
Space Mutiny
1312
|
Posted - 2012.10.16 18:25:00 -
[3] - Quote
highonpop wrote: maybe i missed it. Where is the "new information in the target box"? There is nothing new there, they just changed the shape of the status bars.
Its better read from the blog and not some image as it cant be easily shown.
Quote: When they start aggressing, the 'yellow box' will turn red (but it will still be pretty subtle). However, as the hits start coming in, a new 'hit icon' will flash around the bracket, one for each hit from that pilot. The opacity of the icon will be determined by the damage of the hit. If they are shooting at you with a weapon that has short cycle time but each shot doesn't deal much damage, you will see many faint hit icons, very rapidly. If they're shooting you with something that really, really hurts, the hit icons will be very strong when they flash but you might not see them as often if the cycle time of their modules is rather long.
We have not yet come up with an exact calculation method for the opacity of the hit icon but we are working from this right now:
opacity = hitHP / (ourShieldHP + ourArmorHP) * magic
And they have been reading requests from the comment thread about more e-war info shown though targeting. |

Roll Sizzle Beef
Space Mutiny
1312
|
Posted - 2012.10.16 18:58:00 -
[4] - Quote
Pak Narhoo wrote:In the past you had circular S/A/H in your UI, they where removed because rectangular CCP discovered, was more clear. Now we go back to circular. Not because it's obviously more clear but because they want change for changes sake. The old circles were pretty mangled. Specially when you couldn't adjust UI scale like you can now. Circles are easier to differentiate I feel in a cluster when it comes to targeting. Same with target time as We have been reading our module time in the same fashion for a long time now. Though they should still show the actual time under the ship name. And it makes everything more unified (they like that word). I am however on the fence with the S/A/H targeted group. Or how it plays into their ideas from fanfest. depends on how they color code it for me I guess. Or if they adjust the overall circle like so shield and armor are top half sharing the same arc and the all important hull is the lower half, I don't know. Maybe if they would just keep the circular targeted, yet you can choose between wrap or flat S/A/H |
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